Metropolis Street Racer Reviews

Click here if this is your business
Metropolis Street Racer
★★★★★
5.0
100.0% of users recommend this
Click here if this is your business
  • Addiction Level

  • Graphics

  • Value For Money

? Ask our helpful community of experts about this product or company
Metropolis Street Racer - Ask a question now

Media Gallery for Metropolis Street Racer

Refine your search

Showing star rating of:

(cancel refinement)
  • Average Rating Over Time
  • Within the last month ***** (From 0 reviews)
  • Within the last 6 months *** (From 0 reviews)
  • Within the last 12 months * (From 0 reviews)

“One word. WOW. ”

★★★★★

written by TOMLEECEE on 13/11/2005

One word. WOW.

Metropolis Street Racer is one cool game. Forget Gran Turismo or even the Xbox sequels (Project Gotham 1 & 2), MSR is the best racing game. Period.

The real beauty of MSR lies in its complex and yet brilliant structure. We'll get onto the aesthetics of the game later. In order to progress through this behemoth of a game, you are set a number of tasks and these in turn are separated into Chapters. Each chapter contains several challenges and these range from hot laps (where you must attain a certain lap time), to one on ones against other drivers, to full on championships and street races. The game is unique though, because rather than simply make you trudge through a series of challenges in order to progress, you must accrue 'kudos.'

Kudos is like respect from other drivers and it is this respect that ultimately allows you to progress through the ranks. Kudos is gained by driving with skill and flair - doing handbrake turns etc. You can also up your kudos rating by betting on yourself with previously accrued kudos. It sounds a bit complicated on paper (well a computer screen), but in practice is very clever and also quite simple. I believe that the MSR system of Kudos is slightly better than the one employed in the Project Gotham games because it allows more freedom and is just, well, better!

The handling of the cars differs massively depending on which model you are driving (they're all real life models from manufacturers like MG, Vauxhall, TVR, Fiat etc) and since you are only allowed to have 3 vehicles in your garage at once, it is up to you to make sure you have the right combination of cars for the different types of races available. Cars also have to be 'earned,' usually by completing a lap time challenge, so it gives a sense of achievement when you do actually acquire a slick model.

Now for the real selling point of MSR: the tracks. Apparently, Bizarre Creations (the developers) went out around the cities of London, San Francisco and Tokyo with a load of cameras and took thousands of photographs. They then went back to the studio and created replicas of the locales down to the minutest of details - even the curb heights are apparently correct. From these models, the designers cunningly managed to create over 100 different circuits through the cities by closing off and opening certain routes. I've only been to London a few times in the past couple of years, and one of those times was during some anti-war protest or other (I forget), but from what I can remember - its all pretty authentic. I've also had the pleasure of owning Project Gotham 2 (actually the 3rd game in the series) and the recreation of Edinburgh I can actually vouch for - it's perfect - so I see no reason why this wouldn't be the case for the other cities/games too. Another unique feature is the way the Dream cast's internal clock is utilised - drive at 3 in the morning and it's 3am in London, but say 7 pm in San Fran and 12 noon in Tokyo (or whatever), so all the cities operate in different time zones and this is reflected in the lighting. Genius!

These time zone changes don't just look good though (with the street lights and stuff), they really affect the way you drive: a track you know well during the day will look totally different at night as corners come out of nowhere and shadows loom. Variable weather will also test your driving skills: fog consumes everything and rain makes the tarmac slippery.

Also worthy of a special mention is the in-game 'radio stations' that play through the car stereo. They are mock ups, obviously and streamed off the CD (and begin to grate after a while), but are very ambitious and also offer a few rather good songs (the Oasis rip off band 'Salford Quays' are actually very good) - the radio signal even breaks up when you drive through tunnels. I realise that this radio station system was also used in Grand Theft Auto 3, but it was in MSR first, folks.

Graphically, the game really shines too. Everything is crisp and clear, and beautifully modelled. The cars are nicely rounded, but don't have the same real time reflections as the Xbox versions, naturally. There are a few odd graphical niggles (the under-car shadows look a bit weird when it's foggy, for example), but nothing major - on the whole, MSR is a damn fine looking game.

The scope of MSR is massive and it's a real shame that this game didn't get a wider audience due to the Dream cast's relatively small user base.

Even today, I don't think there is a racing game on ANY console that matches MSR in terms of challenge, lifespan and originality. Sure, GT 4 is out and Project Gotham 3 on the Xbox360 will be out soon, but MSR is still the benchmark that all modern racing games are measured against - surely that is testament enough to how incredible MSR really is. The graphics still stand up, the game play is unrivalled and the Kudos system is superlative. Do yourself a favour - buy this game.

If you are commenting on behalf of the company that has been reviewed, please consider upgrading to Official Business Response for higher impact replies.
Was this review helpful? 0 0

“It has taken its time but it is finally here a title...”

★★★★★

written by Francesco Marioni. on 07/11/2000

It has taken its time but it is finally here a title on the Dreamcast which is actually worth spending £40 on.

Metropolis Street Racer depicts with immense detail three world famous cities. San Fransisco,Tokyo and London all immaculately detailed to look identical to the real thing its an achievement that has never before been seen in a video game.

The three cities are then divided up to provide an interesting mix of courses that you go through in order to gain kudos, which is the currency or points system that you collect while racing, but you dont just enter a race and finish first to earn kudos, oh no you must impress by that you must perform handbreak turns and skids without hitting the edges or other cars.

All of the game is ammassed in 25 chapters each containing 10 races and they are not just races against other competitors, there are timetrials, challenges, one on one
and championships each with the objective of earning Kudos.
The better you do the more you earn and the more you earn the more courses become available to you, and also more cars which while not quite as many as Gran Turismo has to offer there is still a lot to keep anyone happy.

Describing the above is just the beggining once you have got to grips with the game you might feel obliged to, say lower the time limit you have to complete the course,or increse the average speed around the course,or your finishing position hence giving you more Kudos. This is where MSR comes into its own by challenging yourself and when that moment comes of finally beating your personal best in Trafalguar Square the feeling of euphoria is immense.Also the game runs on actual time so for example, if you play the game at 2pm here in London and in the game you are racing in San Fransisco you will be racing at the actual time in San Fransisco.

Well faults then ,well there is some but only if you are being very picky, there is some tiny bits of slowdown when competing against other cars and by tiny I mean only experienced gameres will notice it. You cant fine tune your car which is slightly annoying if you used to spend hours fine tuning your car in Gran Turismo. Another slight niggle is the lighting in San Fransisco it always seem to be slightly overcast which is mistifying considering the Dreamcast is very capable of producing the lighting effects as seen in Ridge Racer 5 and Gran Turismo 3 on PS2, but enough of the negatives the game to put it simply is one of the greatest games ever made and breeds new life into an overcrowded genre , it surpasses every racing title that have come before it, Yes even Gran Turismo is well and truly beaten.

This game signals the arrival of next generation video games in emphatic style so instead of waiting for PS2 buy a Dreamcast with this game I promise you wont be dissapointed.

Francesco E Marioni

If you are commenting on behalf of the company that has been reviewed, please consider upgrading to Official Business Response for higher impact replies.
Was this review helpful? 1 0

Do you have a question about this product or company? Simply type it in the box below and one of our community will give you an answer

Our helpful community of likeminded people will be happy to answer any questions that you have.

Thanks for asking a question.

Once we've checked over your question we will put it live on the site and our strong community of experts will hopefully give you some great answers that you find useful.

We will email you when the question is on the site

overview