Jonathan Gash, The Ten Word Game

Jonathan Gash, The Ten Word Game

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Jonathan Gash, The Ten Word Game

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Jonathan Gash, The Ten Word Game
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Harriet Klausner
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The Ten Word Game Jonathan Gash Dunne, J

The Ten Word Game

Jonathan Gash

Dunne, Jan 2004, $23.95, 288 pp.

ISBN: 0312323476

Lovejoy hides in plain sight accepting a low paying job that he could define in his ten word descriptions as: hard, stinky with no financial or otherwise satisfaction, but safe. However, as is the norm with Lovejoy a woman intercedes so that the word safe changes to shanghaied. The female and the antiques expert finds himself imprisoned in a mollycoddled way on the cruise ship Melissa heading to Russia with a boat load of antique lovers and experts, and a few with criminal intent needing Lovejoy's talent.

The plan is simple. Lovejoy will visit Leningrad's Hermitage Museum to allegedly abscond with a master or two. However, as he pampered from Amsterdam to Oslo, and finally Leningrad, he learns the true caper. Lovejoy is to steal the renowned wall panels of the Amber Room, a feat ranking with those of Hercules.

As usual with a Lovejoy tale, the plot is all over the place in a frantic, often amusing, but always meandering manner even when someone lectures on seemingly dry topics. The key to this novel and any Lovejoy story is the antihero whose two vices are women and antiques with no compunction on how he scores with either. THE TEN WORD GAME is Lovejoy at his delightfully cocky witty best in a tale that ambles across Europe.

Harriet Klausner

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