EVE Online www.eve-online.com

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Latest Reviews

“Unique and challenging”

★★★★★

written by isnotPrimary on 31/12/2011

Unique and challenging Warning: This is not a game, it’s a hobby Eve requires intelligence, research and dedication. There are long hours of going hmmm, what if… and a very steep learning curbs (In my opinion, everyone is a noob to some aspect of the game, its massive). It’ll make you think and teach you new things. You make your own fun, and there is so much choice. PVE, PVP, drug trading, space altering wormholes, community, culture, history, warfare, spies, betrayals, drama and excitement. This game has it all. The player base is always surprising the developers with the ways they look at the Eve universe. If you can get past the initial learning that seems a bit daunting at first (Best played with a friend to help break you in) you will be richly rewarded! What with? How about: Space battles with hundreds of other players. Small, close fights that leave you shaking with adrenaline. Having your flat mate/fleet commander wake you up at 3 in the morning to defend your home system, (true story!). Or maybe you would prefer to venter into business? Manufacturing, mining, haulage, scamming people. You could build your own corporation or alliance, gathering hundreds to fight for your interests. Socialize with people across the globe! Take space as your own or simple be muscle for hire. It’s not the game for everyone; but I love it

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“Excellent addictive game”

★★★★★

written by on 21/12/2011

I thought this game was good but after the last update the game is really much better, you cant make easy money ratting anymore although i can sit on it and lose a day in real life terms, which is bad! Ive played this for 6 months and really enjoy it just dont play it if you want/have a life!

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“This game is based on physics. It is all math based in...”

★★☆☆☆

written by rabbitfufu on 06/04/2008

This game is based on physics. It is all math based in my opinion. Compare that to so many fantasy games that are based on imaginary races/environments/magic. It then all becomes a burden on the developer to make it all hang together in a a realistic way. EVE does not have that problem, they are based on the basics of physics. This make the game real and relives the dev's of having to invent all that. They focus on story and game balance.

I played hard core EVE 3-12 hours a day for 3 solid years. I might have missed a total of 25 days over 3 years. I was addicted. I quit when I lost 3 engagements in one night due to my weak PC and OK network connection. What I lost in one night was going to take me nearly a month to recover. I realized I was not having fun, I was doing a job. I quit.

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“The game is good in so many ways and you constantly...”

★★★★★

written by Gaiden on 02/04/2007

The game is good in so many ways and you constantly learn a game for weekend gamers and all time gamers.

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“I would not recommend Eve Online to a friend because I...”

★★★★★

written by pylon on 05/12/2006

I would not recommend Eve Online to a friend because I wouldn't see them for a couple of years until we had an intervention or something. I would recommend it or even buy it for someone I didn't like!

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“The problem with this game is that it's really very...”

★★★★★

written by DrRob on 05/12/2006

The problem with this game is that it's really very good. So good that it can eat your life up. If you want the best from online gaming then this could well be it.

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“The overall concept is excellent ”

☆☆☆☆☆

written by Jerry Walker on 25/05/2006

The overall concept is excellent

However, EVE Online is not working. From the point I signed on and got the game up and running I had one week that the game was working properly. Then the company had various up-grades? Patches - sever connections, new compter,and more patches.
Each time sever failer, screens freezing up, right and left clicks that don't work, glitches in programs, default changes inside the game that were not disclosed - were happing more frequently. I lost three ships due to three seperate (different) problems that they were aware of and did not even inform anyone.

The company now has over 100,000 subcribers and it appears they couldn't care less about any problems that the "newbies" might be having. They just want more and don't have any time to inform you about complicated changes that are taking place until after the fact. I don't really blame them - they are more than likely making a fortune at this.

Last night, I lost the third ship and even the petition system that they use to reconcile and correct problems - had problems.

I was lightingbolt - member for 4-5 weeks

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“Eve Online Be one of four races, each with its own in...”

★★★★★

written by Icegoblin on 02/08/2005

Eve Online Be one of four races, each with its own in depth history. Specialize yourself in one of many trades, with the option of changing at any time. Or you can be a jack of all trades. It has been awarded many titles for graphics and game play, with regular expansions to increase playability further. "EVE is a world far away from mankind's original habitat, planet Earth. How far away, and where, no one knows. Humans got there through a natural wormhole, and gazing upon a sky never before seen, were completely unable to determine the whereabouts of this new world. From the system of New Eden, where the gate of EVE that once led to the old world lies, humans expanded in all directions at a great pace, exploring and colonizing. Then, seemingly out of the blue, the EVE gate collapsed in an apocalyptic catastrophe of a scale never before witnessed by the human race, ruining the New Eden system in the process. Thousands of small colonies were left in isolation to fend for themselves. For millennia they endured on the brink of extinction and only a handful survived. Of those surviving colonies, 5 were to rise up and become the major empires that hold between them the balance of power in the world of EVE today. These are: the Amarr Empire, the Gallente Federation, the Caldari State, the Minmatar Republic and the Jovian Empire, plus several small independent factions and states. For more than a century the five empires have lived together in relative peace. They've strived hard to maintain this peace, as each of them realizes only too well the grave consequences of a massive inter-stellar war. Recent technological breakthroughs in FTL travel, and the ensuing increase in space travelers, has shaken, but not broken the fragile peace - at least not yet.

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Ugleb's Response to Icegoblin's Review

Written on: 04/08/2005

This is certainly the MMO that has appealed to the most, and rarely disapoints. There are several 'technical' attractions for me that put EVE-Online ahead of the other games out there.
<br>
<br>The game is regularly and constantly being expanded and developed, more contant comes in, new ships, game mechanics updated, the map itself recently underwent significant changes, with new routes being created and some removed. Players can now claim soverignty over star systems and build their own space stations. The developers release major new upgrades and overhauls so significant that they are best compared to expansion packs. And they are free, you don't have to go out and buy another box to access the new areas or something.
<br>
<br>EVE is played on a single 'shard',in other MMO's you play on a server with a number of other players who also picked that server shard. In EVE-Online everyone plays on the same map together, the community isn't split up. If you hear about a certain group of players, you can go find them.
<br>
<br>In most MMO's in order to progress and learn new skills you have to complete certain tasks. Kill a moster, gain XP. Get a certain amount of XP and you level up. EVE has no level system, and your skills develop over time. If you go to bed your character continues to develop. You just focus on acquiring cash to buy equipment or implants which speed up your learning time. I find this takes away the xp grind and is great for those players who dont have alot of time to spend bashing rats.
<br>
<br>I hope those points help to give a better idea of how the game works and some of its unique points. Give it a go, it's good fun. :)

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“EVE Online (www.eve-online.com) is at the moment the...”

★★★★☆

written by SRRAE on 02/07/2005

EVE Online (www.eve-online.com) is at the moment the most popular online game. At peak times there are nearly 13,000 people online at once playing this game who all interact in a very large EVE universe.

I will start by getting the graphics and sound of the way, as these are the least important thing in this game. The graphics are superb, a good framerate and some amazing lighting effects. The sound is what you expect from a space game, basic laser sounds, but has some very nice realisitic background sounds when you dock.

You start off selecting one of four races and then selecting which school of expertise you charater will have. After selecting and customising your characters face you are off. You start out in a small ship with a small attacking laser and a mining lazer. You are taken through tutorials on the basics of flying and controling your ship. How to move, what the screen menus meen and how to mine. And then you are on your own.

You can make isk (EVE currency) by mining, doing agent mission or going hunting for ships called rats. They are none computer controlled ships often found at the edge of solar systems at gates (gates are used to accelerate you to another system) or in asteriod belts. You can improve your character by getting better equipment or training better skills.

Skills, are just what they sound like. Skills or needed to operate other peices of equipment or fly other ships. The more you train a skill the better you get at it. You train skills by buying the book for that skill, for example mining, and you train it. You don't actually have to do anything more than activate the training skill to train, as all training consists of is waiting for a certain length of time. When the time is up, you are trained in that skill. You don't have to remain logged on to train skills either, you cannot log on for days and the skill you started will still be going if it takes that long, and some do. While some skills take 30mins to train to level 1, some skills will take 30 days to train to level 5, the maximum level. Many skills need you to have other skills to allow them to train. For example you will need Frigate (Smallest ship) level 3 before you can train to use a Cruiser (A larger ship) and you need cruiser level 3 to start training a battle ship skill (even bigger ship).

Now that I have mentioned ships. There are hundreds of ships which you can pick, depending on whether you have the skills to use them. Each race builds a number of each class of ship (class being friget, cruiser, battleship) and each race has a distinctive style of ship design too. There are about 15 different classes of ships each with their own specialised use. You have to fit your ships with equipment which you can buy or if you are lucky you can find when you blow up other ships. You can't slap whatever piece of equipment on you want. Each piece of equipment has to go into a high medium or low slot, and each piece of equipment uses up your ships CPU and power grid. Each ship has a different number or high medium or low slot than the rest, and a different level of CPU and power. So a nice configuration you have on a Raven (a battleship) won't fit on a Megathron (a different battleship).
When in space your ship runs on something called cap. This is like a large batter powersource, which is used when you active some of your ships equpment, like fire a gun, or activate a warp scrambler. The cap does regarge on its own, as do your sheilds but it takes time. Again learning the right skills makes these things charge up quicker.

You can buy stuff from the market. There are tens of thousands of items on there, split into sub categories. For example armour repairs. There will be 10 different armour repairs, different sizes for different sized ships and ones called "Named" ones. Named ones tend to be better than the standard ones, either, work quicker, or repair more in one go (for the case of armour repairers) of use less power. "Named" ones are more expensive as they can work 3% to 20% better than normal ones.

You can, if you train the skills, make your own equipment or make to sell on for profit. You get mineral from mining or from the market, get a blueprint and start making, guns, ships, ammo, repaires a huge list of hundreds of thinks you can make. It us a little more complicated than that but it is possible.

Enough of what you can do, because I will be here forever. I have been playing for nearly a year and I'm still learning.


You don't have to go solo through the tens of thousands of systems. You can join Corporations or corps. Here you will meet new firends, as you work together as a corp to help each other and to help the corp. The game would be a lot harder with out help from other people. You can mine together or go hunting or do missions together. This way you will feel the benefit of people with more skills and experience than you. You feel safer going into dangerous 0.0 space with others. (Space security ranges from 1.0 very save to 0.0 anorchy) As you get better, you can start to help other people. You communicate with people in a chat box. All your corp friends will have thier own private chat box and you will also have a local chat, which is conversations with people who are in your current system. You can have private conversations with individual people and invite others to that converstation. You can also join one of the other listings of chat boxes or use the Eve-mail where you will also recieve information from your agents.

Now enough about the goodside, lets take about its faults. Don't kid yourself that this is a perfect game. Far from it. I know people who can't say a bad word about it or even allow anyone else to have bad words about it.
First of all it costs about £8 a month to play it, thats nearly £100 a year. You have to play it online and you need at least a 265k connection to play.

Secondly there is virtually no documentation with it. The game is a download from the internet but it has no instructions about the skills, what class of equipment does, rules, NOTHING.

Then there are the skills. Everything needs a skill to be able use or get better at using it. It wouldn't be so bad if the skills didn't keep changing. Development keeps adding in new skills or changing the attributes of ships or equipment.
When you have been playing for 9 months and you think you are starting to get good at your laser skills and thinking you are about to catch up and become a force to be reckoned with to others who have been playing the game for years when a patch comes out and there are now "Tech2" lasers. To train for this will need probably 2-3 months of skill training ontop of your already months of training, if you did them none stop. The people who have been playing for years have already got the other skills needed to train these "Tech2" because they have had much more time playing and they have train most things to level 5. So you have rubbish Tech1 while there are people who can blast you away in half the time with Tech2 lazers.
You stuggle your way through level 4 missions starting to making some nice money, when a patch comes out makes level 4 missions almost impossible unless you have got 2-3 years of skills, or if you do them in packs.
You get a battleship to get some serious firepower, when a new patch comes out and there are ships called Dreads, where you will need 2-3 months of training before you even think about training the actual Dread skill, and then you will need 5billion isk to buy one, let alone equip it. 5 billion will take you years to make.

It is good that the game is always moving on. But 95% of the updates are to give the top players who have been playing for 2-3 years more of a challenge, while new players are left in their wake.

To me this is a large problem as I don't want to pay over a hundred pounds playing a game for just over a year and still not be classed as good. New players will never catch up to the skills or money as the older players, as every update just gives them more chance to pull away even more.

You will enjoy the game to start with, and you will be in awe of how vast the game is. But after a while you will get sick of chasing the horizon and not getting there.
You will start notice you are limited to less than half the EVE universe because the other parts are too dangerous as it is pirated by these players who are experts and are not willing to give up their gold mine part of space.
You will get sick of thinking you are getting somewhere with your skills and another level of them comes out.
You will get sick of the way gangs of player ships will come from nowhere and kill you for no reason, unless you fly in safe space, which is getting smaller and smaller at the moment.

There is a great community in EVE which probably makes most people stay. However its almost eliteist attitude is going to start turning people away, and they will mostly be the new people strying to start out.

Dispite these major faults the game is still very addictive. Eve offer a months trial for free. I say try it if you are happy with the idea of taking a long to get OK at it and even longer to get good at it.
Don't forget that this game is costing you every month.

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“Where do I start with this review, because this game...”

★★★★★

written by jasonwebb on 14/01/2005

Where do I start with this review, because this game is MASSIVE!

Well, let's start at the beginning. EVE is a Sci-fi based MMORPG (Massively Multiplayer Online Role Playing Game) that is set in a new region of space that man colonized thousands of years ago, after finding a natural wormhole from their own region of space. Unfortunately, after a few decades the wormhole closed, stranding those that had already crossed into the new region of space and forcing them to find their own way of life.

After thousands of years, the original pioneers have diversified into four distinct races;

Amarr - An Imperial race that cover almost 40% of the known inhabited solar systems in EVE.

Minmatar - A tough, no-nonsense race that values it's ability to look after itself. Although the highest population within EVE they are very fractured, with a third of the race still enslaved by the Amarr.

Gallente - French descendents and believers in free will and human rights has brought some other races to tag them as self-righteous and meddling. The Gallente also have a flair for showmanship.

Caldari - The ultimate capitalists, the entire society is run by large corporations who split the state between themselves. Fewer scruples than most, and slightly more aggressive, they are a race to be wary of even if small in number.

Each race has two sub races split into male and female, giving you a total of four to choose from in each race.

Once you have chosen your race, you need to customise your face and background, as this is what will appear to everyone in the game. Your image can be manipulated in any way possible from the shape and size of your mouth to the shading and background. One pointer here is make sure that you are very happy with the finished results, because you cannot change them once you character is in game.

You will then be launched into the game proper and be taken through a very detailed, yet involving tutorial that will show you all the basics of controlling your ship, how to mine and how to engage in combat. Once the basic training is over with, you will be passed over to an 'agent' to complete some basic missions and earn some cash. First tip here is to complete all of these missions as they will, 1: Give you a good understanding of how the game works and ease you into the play style & 2: Will allow you to gain some good 'faction' (more detail later in the review) with the agent.

You will be given a basic 'Frigate' style ship (more detail on ships later) to start with, fitted out with basic mining laser and offensive turret. As you progress through the game you will be able to upgrade to better ships and equipment with training and cash.


Training

Here is one of the most important parts of the game, Training. Your character will start with a basic number of 'skills' that he has already learned to a basic level. You can improve these skills by 'training' them, which basically just takes time and the time varies with the difficulty & level of the skill. As you gain 'isk' which is the money type in this game, you can buy more skill manuals from the market to train up and increase your abilities. As an example, you may start out with the basic Frigate skill for your race, which will only allow you to pilot your current starter ship. By training the skill to level 2, you will then be able to pilot a better type of frigate (although you will have to earn the money to buy it first).

As I said earlier, as you progress up the levels of a skill, the time it takes to train it will get longer. So, training a skill to L1 may take about 20 minutes, but by the time you get to L4 it may take over 24 hours to train. Although this sounds like a bit of a drag, it helps you to focus on the skills that you actually need to reach your desired goals within the game and one of the nice things about this game is that skill training continues even when you are offline. So you can set a skill to train for 9 hours while you are at work and when you come back and logon again it will have finished.

Each skill has a basic set attributes that affect how fast you can train it up, so the higher your personal attributes are, the faster the skill will train. Most skills need Memory or Intelligence or both, so the higher you can raise these attributes the faster the skills based on them will train. You can enhance your attributes in two ways, the first is through training the 'learning' skills and the second (and most expensive) is to fit yourself with cybernetic implants which will boost your attributes greatly.

As you train up more and more skills you will gain a great number of skill points, which you will of course want to keep. One thing to remember is that EVE is a real PvP (Player vs Player) game and especially with in low security areas you can be attacked at any time, which means you could lose you ship and escape in a pod, but at worse your pod could be destroyed with you along with it. To insure against this, you can purchase a 'clone' which will retain a number of your skill points and will be revived the moment you are killed. You will need to remember that your clone will need 'upgrading' as your skills increase or you risk losing skills when you die.

Money

Very, very important part of the game as you will need money for everything from ships to ammo. There are several ways to make money within the game, which are as follows;

Mining - The simplest way to make money is to take your ship to an asteroid belt and mine some ores. You can then bring those ores back and refine them into minerals that can be sold on the market (or used to build stuff)

Trading - EVE has a dynamic market based on the oldest rules of supply and demand. You can buy items in a low demand area cheaply and sell them on in a high demand area for a high price. As an example, I sell the shuttles that I build in High security space for about 9500 isk' but I have seen them sell for over 200,000isk in low security space, when someone has been blasted out of their ship and had no other choice.

Build & Sell - EVE has a resource based building system, where you can buy blueprints for items, gather the resources required to build it, rent a factory and build away. These items can then be sold on the market at a profit if there is a demand for them.

Bounty Hunting - The EVE universe is full of undesirable NPC's (non-player characters) that the authorities have placed a bounty upon. Take your ship out into the void and hunt them down for money, as well as ransacking their ships for equipment after you have sent them tumbling into icy depths of space.

Piracy - If you have no morals or just like the idea of a life on the edge, you can become a pirate and attack innocent (and not so innocent) passers by. If you are lucky, you will get to take their cargo's for a profit and if you are very lucky they may even eject before the final blow and you can take their ship as well. But beware, this life is a dangerous one and the authorities will not take your actions lightly and worse still, players have the ability to put a bounty on your head for other pirates to collect on.

Again, a nice feature of the game is that you have the ability to put things on the market for other players to buy and this can happen even when you are offline, so you can put items on before you log off and come back to a nice fat wallet next time you log in.

Teamwork

Being an MMORPG, there are thousands of other players from all around the world online with you, so to this end the game is very team orientated. There are many chat channels to browse through and learn from and many people on hand to give advice.

You are not going to get the best from the game and there will be a lot of things that you will not be capable of doing on your own, so to that end there is the 'corporation' feature. Corporations (sometimes referred to as guilds in other games) are basically teams of like minded people that get together and play towards a common goal within the game. You will see many adverts around the game for different corporations and also within the details of players that you come across, so they will help you choose which corporation to join. Do not worry about joining a corporation and that you may make the wrong decision as you can leave a corporation at any time and join another more suitable one.

Corporations are headed by a CEO and there will also be directors that are assigned certain responsibilities with the corporation, like looking after the manufacturing or security of the corporation. Corporations can rent offices at space stations where they will have shared hangers for people within the corporation to share equipment, ships, ammo or even bookmarks to locations within solar systems.

Greater than corporations, there are alliances, which are basically a collective of corporations with a common aim. Alliances will usually control a number of solar systems and defend them against other alliances and hostile corporations.

Corporations and alliances can declare war on other corporations and alliances if no diplomatic solution to their dispute can be found, at which point it becomes a matter of shoot on sight and vice versa.

Ships

As mentioned earlier, you will start out with a basic 'frigate' style ship and from there you can work your way up. A player may own as many ships as they like, but can only pilot one at a time and when not in use the remaining ships will stay wherever they were left, so if you wish to switch you must return to the station that the ship was left at.

There are six basic styles of ship, but each race has its own style of ships and there are usually several in each style;

Shuttles - The most basic type of ship in the game. Shuttles have almost no cargo space and cannot be fitted with weapons or equipment, but they are very, very fast. These ships are basically used for getting from one place to another very quickly and are generally cheap or even disposable.

Frigates - These are the basic multipurpose ships and the second fastest in the game. Good for basic combat, lower yield mining operations & getting from place to place quickly. Some are also very good for running missions.

Interceptors - These are very fast and agile frigate type ships used primarily for combat strikes and supporting larger ships in battle. Their speed is a big advantage as they can evade the tracking of all but the fastest gun turrets and with micro warp drives installed, could even outrun a missile. One thing to remember though is that they are not the strongest ships when it comes to shields and armour, so if they do get hit with something heavy, it is all over.

Cruisers - Much larger and generally slower than frigates, cruisers are good all purpose ships and are a very common site in the EVE universe. Used in many roles from high yield mining, to combat support and patrolling dangerous regions of space.

Battleships - The ultimate ships in the game, heavily armoured and shielded with guns coming out of every port. These ships are not very fast, but then again they rarely need to be as they are the usually the ones dealing out the damage.

Industrials - These are the haulers, with masses of cargo space to carry all of the ores you have mined, but very little in the way of defenses. If any trouble kicks off, these will be the first ships to be warping out of the way. Size also gives way to speed and these ships are generally the slowest ships in the game.

Every ship will have it's own unique qualities as far as speed, cargo space, shields, hull & armour are concerned as well as a number of other properties like targeting range and resistance to some types of attack. All ships (other than shuttles) can have their qualities enhanced with various equipment that can be bought from the market or looted from npc's that you kill. Some 'named' equipment (usually looted) will be like the basic equipment that you can buy, but enhanced in some way, like it will fire faster or do slightly more damage.

One very important thing within the game which should not be dismissed is that you can insure your ship against destruction. This is important because the last thing you want to do is spend your last 6,000,000 isk on a nice new cruiser, just to have it blown away from underneath you and not be able to replace it. There are varying levels of insurance from basic, which will usually get you about 50% of your ship value back, up to platinum which will usually pay for the ship and some of the equipment you may have lost.

Weapons

There are a variety of weapons available in the EVE universe like, projectile weapons, lasers, missile launchers and hybrid turrets. Not all ships can use all types of weapons, it will depend on the type of fittings that they have and of course you cannot use large Battleship weapons in a tiny frigate.

Turrets are split into small, medium & large types with varying types of ammo that have their own unique qualities and damage types. Missile launchers are split into standard, large, cruise and assault types, each using their own size of ammo.

As mentioned, each ammo will do its own type of damage, like EMP damage, which affects shields more than hulls or explosive, which is the other way round. Some enemies will be more resistant to some types of attacks than others (which you will learn over time) so it is important to load up with the right mix of ammo when out hunting. There are middle of the road ammo's that will do a good mix of damage, but will not be as effective as using specific damage types.

The stuff you really want to know!

All the information above has been a slightly detailed overview of the game, but there is much more to learn about and you can only really do that by playing the game. But what is the look and feel of the game and how much is it going to cost me, well here you go.

Requirements

Minimal Hardware:
PIII - 450Mhz or above
128Mb Ram (256Mb for XP/2000)
1Gb hard drive space
56k modem or better

Operating system:
Windows '98, ME, 2000 or XP (Win '95 & NT not supported)

Video Cards:
Geforce2 or better, Radeon 7200 or better & Matrox Parhelia.

The minimum resolution is 1024 x 768
Soundcard must be Directsound compatible

Recommended for optimal performance:
1Ghz processor or better
256Mb Ram or better
64Mb 3D accelerator or better.

Graphics

What can I say but 'out of this world' if you will excuse the pun. The detail of the ships, space stations, planets, moons, asteroids and just about everything is breathtaking to the point where you can almost get dizzy from the height whilst holding position over a planet.

You can zoom right into the hull of your ship to see that satisfying shine and even switch the camera to the enemies ship when attacking to watch your weapons do their thing or the shockwave spread as your torpedo strikes home.

Sound

Very detailed from the sound of the workshops in the space stations to the boom as you cross the warp threshold and the BOOM as your missile smashes into the enemies hull.

Control & Playability

The vast majority of play is taken care of by the mouse, although keyboard shortcuts can be set up to make other tasks easier. The interface is well laid out and customizable to a degree, in that windows for scanners or targets can be moved to make your view better for you.

Community

The community is massive, with loads of sites available for information, although the home site for the creators is great anyway (see http://www.eve-online.com). There is even an online eve-radio site that is run by players of the game playing a good mix of music and giving live in-game news while you play.

Cost

The game is a bit difficult to get hold of in the high street, although most online games stores are selling it and play.com are currently selling it for £6.99 delivered. If you buy the game boxed, you will get the first 30 days free of charge, although you will need a valid credit card which will be charged monthly after that period.

Alternatively (and the way I did it), you can download the game from the website and pay to activate an account for 19.95 Euro, including the first months subscription.

As mentioned, after the first month you will be billed monthly to continue playing the game and there are three plans available, which are;

1 Month - 14.95 Euro
3 Month - 35.85 Euro (11.95 Euro / Month)
6 Month - 65.70 Euro (10.95 Euro / Month)

So basically the more you pay up front, the cheaper it is to play. You can switch plans at any time, so you can pay for a couple of months to see if you like it and then invest in a 6 month plan if you do.

So why pay to play? Well, unlike the normal game you buy off the shelf, this game is constantly evolving with developers working on extra storylines and content all the time. On top of that there are the servers that you play on and the bandwidth involved to keep play as smooth as possible, which all costs money. On top of that you have constant support around the clock if you have any problems in game.

Longevity

So, has the game got a future?

Well, with the rise in the player base that I have seen in just the last two months (EVE holds the record for most players in game at any one time in one persistent game worlds @ over 10,000 players) and a massive 'free' upgrade to the game due in the autumn I would say yes. The developers are looking to introduce not only enhancements to the game but whole new avenues like player owned structures and new ships. This is on top of the content that is added regularly by the devs anyway and you can keep up with what they are up to in the dev blogs.

If you can find someone that is already in the game, they can invite you to a 7 day free trial, which is well worth it if you are still unsure if it is for you. Give it a try, you won't regret it.

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“Been playing EVE Online for 3 months, and it is the...”

★★★★★

written by mxmusa on 13/08/2004

Been playing EVE Online for 3 months, and it is the best multiplayer game I have personally played. The game starts out a bit slow, but the reason is that you have to learn a lot before you become a real mover and shaker. The game is so deep and there are so many things you can do that it is simply amazing. Still today I am finding new stuff to do. The PVP combat is hardcore, but the nice thing is you don't have to do that if you don't want to. So if you are looking for an intelligent game that not only looks amazing, but has one of the best gameplay ever created then check out this game.

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