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| Addiction Level | 3/10 |
|---|---|
| Graphics | 4/10 |
| Value for Money | 4/10 |
| Reviewer Rating | 3/10 |
| Overall Rating | 4/10 |
Full review by
lawis![]()
expert review
on 7th Dec 2007
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User Rating : 3
Respect :
0
Good Points: The game IS fun, right out of the box. The tutorial is amazingly fun and dynamic. Unfortunately, that's never fully replicated again, until a few instances that you run. These instances have been beefed up now for live release, and now almost require a group, so they are not soloable until you are way above the "recommended" level (and therefore level of reward) just be careful you don't get bored to easy though
Bad Points: The quests suck. The same things we've always seen, fetch this, kill that. Laggy servers poor support same old same old gaming nothing new
General comments: Well, after playing Tabula Rasa for a few months in beta, I have to say that I'm still on the fence about whether or not it's worth a fee. For those of you interested, please hear me out...
The game IS fun, right out of the box. The tutorial is amazingly fun and dynamic. Unfortunately, that's never fully replicated again, until a few instances that you run. These instances have been beefed up now for live release, and now almost require a group, so they are not solvable until you are way above the "recommended" level (and therefore level of reward).
Control Points also have been beefed up, almost too much. At level 5-8, you can walk into a CP with quests your level, and be assaulted by about 30 Bane attacking a CP, all in the "red" (level 15 or so).
Also, it is very disappointing to see that they plan on charging for content updates like new planets, instead of offering them in bi-monthly updates like City of Heroes does with it's new zones and content. Tabula Rasa is seriously lacking in content for an MMORPG. The content that is there (the two planets) can be easily completed within a month or two at best. And there are no other races to play, and only ONE starting area. Every character you make will follow the same exact path for questing/leveling at this point, until their first "pay expansion" in a year.
the game would make a GREAT action rpg that could be played online, but as an MMORPG, it just doesn't have the content now to sustain a community long term. Clan vs Clan warfare is just an afterthought, the crafting system is NOT deep - you can customize weapons with attributes (buffs/enemy debuffs), or create items that you could buy easier from any vendor. There is no depth or real point to the crafting, it's not worth the effort to find the recipes and materials needed, just to get a small boost that isn't all that beneficial.
Don't get me wrong though, the game will be LOADS of fun for sci-fi and action lovers who also like RPG's, at least for the first month or two. AFter that, it is going to lose it's shine, and a lot of players are going to leave out of boredom and just end up like auto assault
lawis's review and ratings | 494 words

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