Written on: 21/01/2004 by Magnetic XL (1 review written)
The idea of riding the bangie, the ghost rider, the tank and the jeep on "Halo One" was a treat I hope that Halo 2 is just as fun.
If I was a programmer I would aid a parachute item pick-up package, so that the gamer can jump out of hot spots.
I would also include a deep space-craft flight phase
The idea when teaming up that a save option is not available, this idea phasing back to other team members is also awkward when playing.
"Halo One" was too fun to be so short, a need for more "Battle Expeditions" or "Campaigns" is a must in future game designs.
Graphics Design can always be improved on, but unlike other games who's cover is misleading, this is not the case with Halo