world of warcraft review

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Average Ratings
Addiction Level8.8/10 Based on 12 ratings
Graphics8.4/10 Based on 13 ratings
Value for Money7.7/10
Reviewer Rating8.1/10
Overall Rating8.4/10 Based on 23 ratings
79% Recommended11 out of 14 Reviews

Review of World of Warcraft for PC

  • Review 1 of 14

By lawis Rank: Staff Sergeant on 1st Apr 2008

lawis's Ratings
Addiction Level10/10
Graphics8/10
Multi-playerYes
Value for money7/10
Overall value10/10
yes lawis's recommendation

Good Points

Loads of content this is the only mmo with extreme loads of content many things to do can get very addictive it may swolow you're social life up in my opinion.

Bad Points

The bad things are it can eat you're social life up like it did with me, you may forget you're friends it can start with maybe 1 hour, then 1 hour turns in to 2 hours, then 6 hours, then around the clock if you're not carefull and the pay monthly fee to keep the account active and playable nothing is free either you need to pay to change you're characters name and even to transfer the character to another realm and many players have gone from the real world to a fantasy world many new words have been invented by players who become a bit to much involved in the game and kinda have gone crazy to my opinion words like Noob.

General Comments

I was skeptical about World of Warcraft... I was a diehard Warcraft & Warcraft II fan, but Warcraft III let me down. I was more excited about Diablo II and Starcraft and their possible sequels, and I wasn't keen on the monthly service charge on top of paying for the game.

I made the jump when I read a blog post that made a good case for signing up for WOW: Blizzard is constantly adding content to the game, the per month charge is less than a trip to the movies these days, and millions of subscribers can't be (that) wrong.

So I signed up and jumped right in. I'm glad I did, since it's been wonderful time spent.

Starting in the game is extremely easy... Choose a side (horde or alliance), a race, and a class. The horde has the orcs, trolls, undead, and tauren (who are like huge sentient buffalo). The alliance is graced with the gnomes, elves, humans, and dwarves. The classes are mage, priest, warrior, rogue, paladin, warlock, hunter, druid, and shaman. Not all races can be all classes, but the application allows you to create as many characters as you like to try all the different combinations.

You start in a low level zone and are given quests to complete from the various NPCs. The quest are geared to level your character, and you usually gain loot upon completion.

Loot can become something of an obsession, because Blizzard does a really good job of putting variety into the items in both abilities and look. (I've known people to carry around seemingly worthless items just because they look cool.)

The death penalty in this game is pretty low. If you are killed, you're ghost appears at the closest graveyard. You have run as a ghost back to your corpse and you resurrect when you're close enough. The graveyards are never too far of a run, and you keep your loot (I've heard of other MMOs where people can take your stuff... eghads!)

As you advance through the game, you'll level up and will be able to go to explore more of the world. You will eventually are able to explore dungeons (known as instances) which forces you to group up with other players of the game to have a good time.

The "world" in this game is absolutely massive, and there's always people on playing who are willing to play. The coolest aspect of this game is that you can choose to group up with people and tackle the dungeons, or just go through the whole experience alone. There's enough content in this game to solo pretty much all the way through the max level (60 in the base game, 70 in the expansion). I think this is Blizzard's magic formula: they've put together a MMO that's compelling enough to not require the "multiplayer" for gamers to have fun.

One teensy downside: say goodbye to your free time if you decide to sign up for this game.

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