Navy Field www.navyfield.com Review

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4 stars
Average rating for this product is: 4 out of 5

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Katarrn's Review of Navy Field www.navyfield.com

Overall Rating

4 stars
  • Value for money
    5 stars
  • Graphics
    3 stars
  • Addiction Level
    5 stars
  • Multi-player
    Yes
Good Points

It's completely free (not only till 30) - but you cannot compete with the best players without spending some money on it for premium sailors, sailors enhancements, and you won't advance quickly in experience without subscription (9 or 12 $/month).
The game itself is quite addictive and fun.


Bad Points

Battling is repetitive (6 major battle modes - only two of those are relevant for beginners).
"Premium whore" players can spend up to 100 $ in a month to max out their crews.
Premium (bought) ships are overpowered.
The graphic isn't great.
Mods are unpaid volunteers and play in the battles, don't enforce the rules strictly.
"Stacking" (creating uneven fleets to win as room host) and team-killing (shooting your teammates) happens.
My game crashes every few hours since a patch in September.


General Comments

Navy Field is an arcade ship-to-ship multi player combat game (more arcade than sim) with semi-fictional WW2 ships.
The ships can be outfitted and crews be developed (and improved by buying premium services). It's no MMORPG, but in fact the underlying basics are quite similar to Guild Wars.
The player begins as member of a "neutral" lfleet with frigates and destroyers until level 12, when he can turn his sailors into a nationality (American, British, Japanese, German) and follow the nations ship trees until the largest aircraft carriers and battleships. So-called fleets (clans) have players with mixed nationalities' ships. Every player can have crews of different nationalities.
The nationalities have different strengths.
- USN (American) is well-balanced
- IJN (Japanese) is strong in torpedoes, has carrier diversity/Hybrid carriers
- RN (UK) has best armour and highest damage per shell
- KM (German) has best fighters, longest battleship gun ranges, best gunners (accuracy and reload), best torpedo fuses and engineers

The game has different styles of gameplay
- frigate combat (quick, agile, but at best a small torpedo armament, clearing mines in Harbor assault missions)
- torpedo emphasis
- destroyer gun emphasis
- light cruiser (kills destroyers with quick-firing guns)
- heavy cruiser (kills cruisers over long distances)
- batleship/battlecruiser (very long range guns, slow reload)
- aircraft carrier (fighters, torpedo bombers vs. small ships, dive bombers vs. large ships
- anti-air gunship
(often two modes are mixed, as destroyers have guns and torpedoes and so on).
Being good in one doesn't mean you're good in another.

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