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| Addiction Level | 7.2/10 |
|---|---|
| Graphics | 8.2/10 |
| Value for Money | 6.6/10 |
| Overall rating | 7.4/10 |
By TheGreatSandaledOne
on 21st Sep 2007
| Addiction Level | 8/10 |
|---|---|
| Graphics | 5/10 |
| Multi-player | No |
| Value for money | 6/10 |
| Overall value | 7/10 |
| | |
Sharp appearance
Highly addictive
Not impossble to master
Unrealistic crash engine
Limited range of tracks/locations
Predictable AI
At the launch of the 360 Project Gotham Racing 3 was going to be one of those must have titles especially for those who enjoyed the original PG and PG2. It remains the addictive medal (difficulty) and kudos (performance awarded points for power slides, air and the like) achieving game that it was but it lacked that feel of something truly new. perhaps expectations were too high.
The game plays very well. The gradual increase in player ability makes for the chance of increasing difficulty on each of the events.
The format of the game returns to the previous format of competing in a trophy. 23 in all, unlocking the next trophy by completing the previous, or achieving a minimum requirement. Each trophy has a number of challenges ranging from 3 to 7 (if memory serves). Each challenge can be taken under 1 of 6 difficulties Ranging from metal (easy) to platinum (expert/hard(extreme)) The challenges are predictably, time trial, street race, cone challenge (slalom style event), 1 v 1 (race versus a single driver), and speed gate (cross the line travelling the requisite speed). nothing really new here.
The main focus is to get all the medals to win a trophy (awarded based on the lowest skill level challenge achieved -i.e. 6 challenges at platinum and 1 at bronze earns a bronze trophy) Building kudos points through the challenges builds on your total kudos score which is linked to a rank system. This is another achievement to go for, getting rank 1.
Then there is the cash reward. the harder the challenge medal the more cash you get for winning and ultimately the more cash for the completed trophy, the more cash you get the better car you can afford.
The cars. Well there are a lot. They range from the unobtainable super cars like the Enzo and F50 Ferraris, Lamborghinis, and such, to the more standard boy racer Toyota Supra and Nissan Skyline. The cars are all factory standard, i.e the game has no customisable features, other than colour, and this is limited for some of the cars.
The let down of the game, though very playable, is that compared to other racers on the market (namely Forza) the crash engine employed in the game is pretty disappointing. Clipping a barrier at high speed should be catastrophic but merely slows the car and alters your line, in certain places it can be an advantage to clip a barrier, this is NOT a rally game! More over the AI is predictable, it will follow racing line regardless of your threat.
It's a good game, it's addictive if you like racers but if you really like racers the few niggles with the competitive nature of your opponents and circuits will wear down our resolve to continue playing.

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