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| Addiction Level | 6/10 |
|---|---|
| Graphics | 7/10 |
| Value for Money | 7/10 |
| Overall rating | 6.5/10 |
By hazxan
on 16th Sep 2005
| Addiction Level | 5/10 |
|---|---|
| Graphics | 7/10 |
| Multi-player | No |
| Value for money | 6/10 |
| Overall value | 6/10 |
| | |
The music is brilliant. It is a slow moving, relaxing kind of game.
Repetitive. Good to start with, but wears out very quickly.
Tropico seemed like a good absorbing game when I first played it. It's a 'builder' game, broadly similar to Sim City and the Caesar/Pharaoh series of games. You build houses, hospitals, farms, and industrial buildings on a small island. If you do it well, the people like you, the population increases, your cash increases, and you can build bigger stuff.
The problem, is that having finished one island, I adjusted the settings and started another, and quickly found that it was all exactly the same as my first game! Compared to a similar game such as Pharaoh, Tropico has far fewer choices of building, and it's economic model is far too simple. After one game, lasting maybe 3 evenings, I'd seen just about everything Tropico could offer.
Like Sim City, a mission in Tropico has no real goal other than to build for the time limit. Sim City provides many more variations though, and even after half a dozen games, you'll still find out something new. In Tropico you're always on a tiny island, I think the game world is just too small!
I must comment on the excellent music though. It's as good as any music I've ever heard in a game. After getting hooked on the Cuban/Latin soundtrack to Tropico, I've started listening to Latin music.
Overall, I could only recommend Tropico to someone who wants a really laid-back, non challenging type of game.

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