Brian Lara International Cricket Review

Click here if this is your business
Brian Lara International Cricket
★★★★☆
3.9
From 5 reviews
100.0% of users recommend this
  • Addiction Level

  • Graphics

  • Value For Money

Click here if this is your business

willowgenius's review of Brian Lara International Cricket

“Introduction - My compare-view (Because I compare

★★★★☆

written by willowgenius on 14/09/2005

Good Points
The complete cricket experience in MULTIPLAYER. The heartbeats and thrills. Showing more promise, to be the best cricket game.

Bad Points
Poor AI (Don't bother if you play only MULTIPLAYER, like me ;-))
Limited shot possibilities (no sweep/no advance shot)
Restricted camera angles/Game is little faster than it should be

General Comments
Introduction - My compare-view (Because I compare Brian Lara International Cricket with EA Cricket as I review!) is based on the single-player and multi-player games that I've played in COUNTY difficulty on XBOX. I have made comparisons with EA very often, and this is inevitable. I'm not a EA fanboy, and I prefer PES over FIFA, and I'm not a Codie's fanboy either, and I didn't like Club Football. I'm just a fanboy of good games rather than that of any developer. I'm in my late twenties, and I've been a hardcore cricket fan for the last 15-20 years (this declaration has become very important in this context). I was playing casual cricket until a few years back. I spend around 5-10 hours a week playing games.



Presentation - 7/10 : The presentation was very good, and nothing much to complain about, but sometimes the menus were not that user-friendly, especially when you wanted to swap to players in a squad where it took more time than you would expect. Certainly EA's presentation was more attractive, colourful and eye-catching than BLIC, but as we all know, the presentation does not hold major weight when judging a game.



Gameplay - 8/10 : All in all, gameplay gets 8/10 for the gripping ODI feeling that BLIC gives, and the complete control over the game that you can feel. Let me comment on the gameplay in a detailed manner.



Batting - 7/10 : Batting is fun in BLIC. With the range of shots available and a relatively easy timing for the shots, batting is real fun. There is no front/backfoot option, but I did not miss that at all. In EA, all shots that we play are premeditated shots because we know the line and length of the ball a few seconds before you play the shot, and you can't move the pitching marker once it has been set. In BLIC, the bowler can always move the marker even after setting it, and interestingly, even until the shot is played. This is very interesting because, I cannot afford to have one premeditated shot for a ball as the opponent can move the marker at any time. I need to think of a few possibilities, and I need to have some more shots ready to play if the ball is moved. For me, this is more like real cricket.



One more good thing is, in grounds like MCG, I ran 4 runs which I don't think is possible in EA (you get 2 or four, even 3 is rare in EA). If your opponent sets the right field, and bowls the right line and length, batting is not as easy as many people here think. I do miss the sweep shot, but I'm happy that I'm not sweeping Shoaib Akhtar for a six. At least the advance shot should have been included. And finally, the tailenders bat like tailenders. I love the way they swing and miss. This fact makes us protect the wicket of one good batsman, if you want some good score on the board. Maybe EA does not make this distinction in the batting capabilities, and you can score a 50 or 100 even with Glen McGrath.



Probably in RPIC, they should include sweep shot and advance shot, and make the timing a little more difficult, then you would go crazy with BLIC batting.



Bowling - 9/10 : With no autoplay option, I was more or less forced to bowl, and I was pleasantly surprised. Initially, it took time for me to understand the controls, and once got hang of it, man, it was more fun than batting. As I mentioned before, the option of moving the ball marker at any point before the shot really gives a lot of strength to the bowlers. As we all know, the bowling speed is a big disappointment, and this should be fixed at least in RPIC. Though it is painful to see Brett Lee bowling at 70kph, it did not affect my game big time. I still went ahead and enjoyed the game with this limitation, and got adjusted to the timing. It is possible to bowl at the same spot throughout the over. This needs to be fixed, as not all bowlers can do that, and it is certainly not possible to bowl with that discipline when you're being belted around. The umpire was a little lenient with the wides. I saw some deliveries which are clearly wide as per ODI standards let off by the umpire.



Fielding - 9/10 : The change of the fielding set-up is very very user-friendly. In EA, to have a custom field you would need to go to the menu, and it is very frustrating to set a custom field of your choice. BLIC custom field set up is very quick and easy. The drag and drop of fieldsmen in the field setup screen is a nice idea. And I was impressed by that little notification saying "fielding restrictions have been lifted". That's very useful info to have in the middle of the match.



The 'mandatory' manual fielding is joy as well. This puts things under our complete control, and we take the blame for not running out or spilling catches. Might also be good to have a button press which should make the fielder closer to the ball, and run faster. Sometimes, I've noticed indifferent styles of running by the outfielders. There are no desperate dives to save a boundary. The catching animations could have been better. Many non-slip catches are taken below knee-level. Also, I find that the catching by the bowler, keeper, and the slip cordon, is not controlled by the user. This has been excluded, maybe because the reflex time is less, and you need to respond instantly after you bowl. Maybe even this can be brought under our control i.e. matrix style, once the ball is nicked, the travel to the keeper is slower than normal for the user to time the catch. Third umpire decisions are not a real thrill, or as suspenseful in BLIC as in the real game.



Artificial Intelligence (?) - 3/10 : The major let down of BLIC is not the sweep shot, advance shot, or the bowling speed. It is the incompetent and poor AI. Having scored 94 runs in 10 overs as India, I don't expect the AI to complete 10 overs with 30 runs for 5 wickets as Austalia. That's what happened, and AI didn't even give a fight. I would been somewhat okay with 30 allout, but to stay at 30-5 after 10 overs with Symonds and Clarke at the crease, is not really good. When the AI is so poor you can't take pride in winning matches against AI. And if you don't take pride in winning, you may not play. The incompetency of AI also includes the easy singles bug, where AI denies a single when easily available. Add to this AI not taking an easy single, and this way its score is less by 30 - 40 runs in a 50-over match, which can be very crucial. In EA, the AI is much better, it will make you sweat for your victory. With a better AI, this would make a great game, and this would really widen the gap between BLIC and EA.



Multiplayer - 9.5/10 : Easily the best feature of the game. All those who are not happy with the AI of BLIC, should definitely try the multiplayer game in BLIC. The multiplayer experience was wholesome and fantastic. I played a 30-over match with my friend yesterday, where he was playing as India and was bowled out for 128. When I chased, I collapsed initially and recovered, but fell short by 3 runs.



This match had all the ingredients of an ideal ODI. It had clean bowlers, run outs, very good catches, and drops etc... Even the run rate was very realistic, around 5.00 to 5.25, which is more like international cricket. We were really creative with our field setup and bowling changes. It felt like we were playing a real match.



The drawback in multiplayer is the bowler being able to bowl at the same spot throughout the over. AI will bowl at random spots, but we can't resist humans from exploiting this. We do have a gentleman's agreement of bowling a maximum of 2 yorkers per over when field restrictions are on, and a maximum of 3 per over otherwise. In co-op, the concept of one player doing the bowling, and the other taking charge if the fielding is very refreshing and very interesting. As someone mentioned, in co-op play, the striker makes a call and makes both the batsmen run. In EA, co-op allows the striker and non-striker to run independently of the other, which is more like real cricket.



My friends and I are still so badly addicted with the multiplayer game. And amazingly, each match turns out to be a thriller. No cricket game has ever brought these thrills and spills of the cricket game so well.



One caveat - Don't play in TEST difficulty in multiplayer games. My human opponent couldn't play the Akhtar deliveries I was bowling (I couldn't play his Lee deliveries either). If you play in TEST difficulty, it will soon become a pointless match with unrealistic scores. PLAY IN COUNTY difficulty in multiplayer games, and I'm sure it would be a cracker of a game.







Audio - 5/10 : The audio in BLIC is so-so. Good commentary team. In the absence of the player licenses, they are not able to say the players' names in the commentary, which is very unfortunate. To fill this gap, they comment on various things about cricket which sometimes overlaps the occurrences on the field. Crowd reactions are very good. The in-game sound effects of ball hitting bat and stumps are also fine. I don't know whether many people noticed this In EA Cricket, but when a player fields a ball or receives a throw, the audio you hear is that of the ball shattering the stumps. No such goof-up in BLIC.



In-game presentations - 6/10 : The graphics and player animations are excellent. I would say much better animated than EA. The game can be slowed a little (only a little), to appreciate the Codie's hard work and intelligent strokeplay. That is, when AI square cut a ball, and even before I could see the shot to my satisfaction, and realise whether it was well timed or ill-timed, the next screen is the third person view of the fielder trying to catch the ball. Sometimes, I've held catches without knowing whether I caught with the mid-on fielder or mid-off fielder.



The 'LOADING' screen before every over is not much of a problem, but could have been avoided. You get to see the scoreboard every time you lose a wicket. And also whenever a bowler starts his over, the bowling figures of that bowler are displayed. I liked these small things which are very nice to have. But generally, I like the speed of the game. It is now possible to play a 50-over match and complete it in good time.



The lack of player license is not really an issue but for the commentary. Because there is an 'edit player names' option where you can edit all the names, or if you have a PC version, you can upload the names. Each squad has 16 players and that's it. Some squads are not updated, and hence, either you need to rename some unwanted player with the player name you want, provided they have the same kind of profile (Right Arm Fast etc). The other option is to create a player and include him in the squad. EA's squad list is incredibly comprehensive and exhaustive.



The day/night matches in BLIC are a welcome feature, as EA does not have day/night matches. The variable weather feature is also something that is missing in EA. With variable weather, conditions during the match keep changing, you need to be good captain to take advantage of this. You can also save at the beginning of each over. This save option was such a relief after EA missed out on this in the Xbox version. Hawkeye is a BLIC special, but does not add any special value to the game. It is nice have though. EA has much better post-game stats and graphs.



How it compares with EA - 70:30 - On the whole, if you want a wholesome and entertaining cricketing experience, BLIC wins hands down. BLIC is not the best simulation of cricket, but this comes closer to real cricket than EA Cricket. EA Cricket is good, but you may not really enjoy it due to the slowness, limitations, and bugs. Whereas in BLIC you would certainly enjoy all departments of the game, and you may be bored with the AI opponent, but never with the human opponent.



Final Conclusion 8/10 : Very good first attempt by Swordfish, and a good comeback by Codemasters. Before the release of BLIC, I had rated EA Cricket 8/10, but now with BLIC in the picture, EA should be downgraded to 6/10. You certainly would not regret buying this game. The best cricket game in all respects has not arrived yet, but when it arrives it would surely be from Codemasters and not from EA.

________________________________________________________________



Chat, discuss & argue on Cricket - http://willow.ezforum.org/

  • Value For Money

  • Graphics

  • Addiction Level

  • Yes

    Multi-player

If you are commenting on behalf of the company that has been reviewed, please consider upgrading to Official Business Response for higher impact replies.
Was this review helpful? 0 0