Have a picture of Brothers In Arms for PS2?, please send it to us.
| Addiction Level | 6/10 |
|---|---|
| Graphics | 8/10 |
| Value for Money | 6.7/10 |
| Overall rating | 6.5/10 |
By Heron
on 1st Apr 2005
| Addiction Level | 6/10 |
|---|---|
| Graphics | 8/10 |
| Multi-player | No |
| Value for money | 7/10 |
| Overall value | 7/10 |
| | |
Good scenery, models and characterization.
Glass walls. Poor weapon accuracy. Difficulty in killing enemy. Inappropriate enemy fire rate.
One expects the in Brothers in Arms map limits to have low fences etc. However you cannot get through open arches, jump over low grassy humps, ammo boxes or even a row of corpses.
Bad accuracy.
Its very hard to hit the enemy even at a scale-100 yards. You should be able to hit a body at 400 yards and a head at 100. The weapon rises with the hero's breathing: In real life you are taught to "breath in, squeeze, breath out". The sights should be even steadier in the crouch position.
Difficulty in killing enemy.
A rifle should knock a man over at close range at least and a head shot should kill. At point-blank, even a blank round to the head can stun or kill (although I survived one). The Germans take 3-4 shots even to the head.
Enemy fire-rate.
Although the Germans have bolt-action rifles they fire at the same rate as semi-automatic.
The game claims to have a military adviser - I think he has forgotten his weapons training.
Old Rifleman - 60th Rifles.

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Heron
on 11th Apr 2005
Heron
on 29th Apr 2005