Have a picture of Sacred for PC?, please send it to us.
| Addiction Level | 6.8/10 |
|---|---|
| Graphics | 7.3/10 |
| Value for Money | 7.3/10 |
| Reviewer Rating | 6.9/10 |
| Overall Rating | 7.5/10 |
| Addiction Level | 2/10 |
|---|---|
| Graphics | 7/10 |
| Multi-player | Yes |
| Value for money | 2/10 |
| Overall value | 2/10 |
| | |
Nice music. Interesting concepts in game.
Lots of bugs and glitches. Characters use same skills so not as (individualistic). Characters unbalanced. Tutorial vague.
Take clone streetfighter game, graft it onto a clone diablo game and throw in some clone baldur's gate and you've pretty much summed up the lack of originality in Sacred.
Skills for characters in the game seem at first nice but actually are not as individual as you would think. Skills such as Hard Hit are actually on more than one character. Lazy concept design at its best.
The horse combat feature lauded so much by the advertising turns out to be a dissappointment with many skills and spells not even being able to be used from horseback. As well the horses cause alot of interface bugs and glitches that really hamper game play.
Character point allotments for skills must be carefully placed with prior build knowledge... otherwise very quickly in the game(as early as level 6) You will be unable to succeed.
For the US markets they decided on a "less gore" version as well which I think is a copout.
But worst is their plans to give support for the game to North American and European markets only. Folks in Australia, NZ, and Asia are SOL.
This is a typical good idea gone splat. A real dissapointment overall.
Graphics: b+
Game Originality: f-
Concept: b
Playability: c-
Music: A
Replayability: d
Game World Interactivity: c
Value for your money: d
Important, please be aware that:

| Helpful | Unhelpful | Agree | Disagree |
|---|---|---|---|
| 3 | 12 | 3 | 12 |
Total Respect: -18
Would you like to see a review that's not being listed?
lastmohican
on 18th Mar 2004