Sniper Ghost Warrior 3 Reviews

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★★☆☆☆

“We need a good sniper game, this isnt it.”

Written on: 06/05/2017 by diablo944 (19 reviews written)

Lets start with the first major gripe. I bought (pre ordered) the season pass edition to get the online maps and gameplay. THERE IS NO ONLINE GAMEPLAY! that portion has been delayed for another 3 months apparently. For my season pass cost I got a buggy to drive in game instead of the default jeep. Oooooh. So this review is based solely on single player. That said, I would have been happy to get a good 1st person single player sniper game, but this isnt it. I have played it a lot. Its the… Read Full Review

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Diablo944's Response to diablo944's Review

Written on: 16/05/2017

Quick update. You can fast track from the cave without getting to the car most of the time. Its only occasionally where it refuses to allow it but i cant figure out why. Everything else i stand by. Additional issues though. You need to hold your breathe fir a steady shot, for some reason holding your breathe in this game equates to about 5 seconds then a fair old weight while you recover from that difficult task during which your gun waves all over the place. Sometimes your character gets out of the car on the wrong side, no reason, you are in the middle of a road, but he still does it. A new favourite hate is falling off cliffs. You find a good sniping spot, lie down, take aim, then press hold breathe (l3) and prepare to take the shot. Now imagine this is real, so you are set to fire AND holding your breathe to steady the scope, would you move now? Apparently in the game yes as on numerous occasions I have fallen off my sniping spot to my death (or into trouble with soldiers below). Why choose l3 for steady/hold breathe. You may be a degree off centre while holding the button, not enough to even affect your aim, but apparently during this your character is inching himself over the edge. Nullify character movement while holding your breathe would be the right option. As a sniping game, at times it is brilliant, but there are so many niggles. Close up action is like an old cod game but not on hardcore. Half an ak47 magazine (even a full magazine) to kill one character if its not head shots. So no coming around a corner to kill 3 bad guys with their backs to you as it WILL involve a reload and get you killed. Special equipment like flashbangs and grenades needs a button press, then a selection by the right stick, then make sure the selection actually stays highlighted before releasing the active button. Again, its counterintuitive, it should select immediately so you can let go knowing the last option highlighted is selected, not have to wait for it to lock in. So many times you see wasted time in this game, from bad animations to iffy control setups. Moving on. I was hiding behind a low wall in the nuclear silo. Big battle going on and badly hurt, but still in command of things. I know i am safe behind the wall so opt to use a medikit/bandage. What do you think my character did next? He sat up to wrap the bandage aroind his arm (with yet another uncontrollable forced animation to watch him do it). The moment he sat up the bad guys opened fire and cut me to ribbons!? Why? Who came up with this? Robbing dead guys also has a stupid animation btw. While on the dead guy thing, you have to press square to rob a body. This is also the button that lets you swap weapons with a dead dudes, so on occasion you will spend a lot longer there picking up and dropping weapons accidentally. Triangle lets you pick up a dead mans gun for parts (sometimes). Often it doesnt, or it shows you can with the square/triangle options lit up on screen, while other times it only shows square for swap (even though you might still be able to press triangle for parts though there is no symbol to show it). Often during these triangle moments your character will instead stick himself in the arm with a hypodermic as that health option (and remember money is tight in this game, any loss hurts) is also mapped to triangle. I have numerous areas of interest (their words) that i cannot clear as for some reason the game has decided i havent found something. This despite finding every single item repeatedly while trying to clear it. Sometimes the item you need to find is a wallet, just a wallet, hidden in a bush in a forest or on a table in a full sized power station. The extra sense button makes it glow, a little, but you need to be near it amd even then its not like 'there it is!' Its more 'is that it?'. If Someone like me had been a tester, this game would be great. But it looks like the only person to test it was the coder himself so there are a huge amount of issues overlooked, done wrong, over complicated or just plain daft. Forty percent of the time its a good game with promise. Sixty percent is confusion, loss, more confusion, or aimlessly wandering around multi floored buildings or large complexes looking for stuff (that whole searching for stuff gets tedious fast). Finally, the military drone. What to say here. It doesnt fly high. Nor does it pick up bad guys too well. I see the bad guy often 5-10 seconds before the drone registers him. Keep in mind there are friendlies in game so not all movement is bad guys so yet more wasted time. But the worst crime of all, no doubt due to the game engine/draw distance, is that the drone only flies up to maybe 100 feet. Thats above the ground it is currently over. So get near a cloff edge and it suddenly plummets off the edge and you can no longer see the target. You either have to fly close to the cliff edge so the game will painstakingly let it climb slowly upward, or do an instant recall, relaunch and avoid the cliff edge altogether. Climbing ladders needs to be started by pressing x, why? No idea, maybe its 1996? Equally, climbing down a ladder (no slide option) needs square to start, but then need circle to actually let go. So if you are being shot at you need to slowly (there is no fast) climb down where you will then stop and hang on to the ladder as though its a cuddly friend, and the only way to get off the ladder needs a circle press? Why? Surely it knows I am on the ground, I havent gone underground so it has physically stopped me! Why have i not let go? Theres lots more, low walls i cant climb over, despite cliff edges and building ledges being higher. Not being able to climb on a jetty out of the water and having to swim to where the land is low enough to walk out. Small hills and slopes that cant be walked up and need long hikes and yet more bad animation scenes of climbing rock faces. Those same rock faces making lots of left right work for no real reason beyond trying to add something that it plainly doesnt, that just ends up being frustratingly slow. Then the rock faces that are lower than the place the game insists you use to climb, despite the disallowed ledges being a better option. It feels like despite the game being delayed, it was still released way too early. As a last note, on sigle player campaign, i had a mission where a sniper had overwatch and needed to be killed. I shot him at long tange and the game catastrophically crashed. Cue the long loading times and maybe ten minutes later i am back in place. Shot the sniper and the game crashed. Ten minutes later shot a few different guys and finally shot the sniper without a crash. But thatwas thirty minutes of true frustration. Will it crash wont it crash is big in this game. Points of interest you cant clear, prisoners you cant save (though finally killing them instead fixed that location at least), limited cash and bad controls all go to ruin it.

If the writers ever read this, remember this, you were so close to making a good game. But its massively flawed in a great many areas. Even in this state I still enjoy playing it at times. But on so many occasions it gets switched off in anger for all yhe issues mentioned and is hated beyond belief. The main thing to remember is that I would NEVER recommend it to a friend.

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